a) When nothing is selected in the scene go to Edit> Delete All by Type> History
b) In the Outliner editor uncheck the following Display> DAG Objects Only
c) Delete bindpose node Maya creates while binding the skin
How to fix multiple Bind Poses?
Sometimes character export pipeline (custom tools and game engines) still require a single bind pose for a character. So this can be a reason why the skeleton must have only single bind pose (dagPose) associated with it.
There is an easy fix:
a) In the Outliner editor uncheck the following Display> DAG Objects Only
b) Delete multiple bindpose nodes Maya creates while binding the skin
c) Pose your character’s skeleton to what you want your bindpose to be
d) Run this (MEL) in the command line (dagPose -bindPose -save) or equivalent:
dagPose -bp -s;
e) Now you have just a single bind pose
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